/*!
 * @file IntPropertyActuator_serializer.cpp
 * @author Rocco Martino
 */
/***************************************************************************
 *   Copyright (C) 2014 by Rocco Martino                                   *
 *   martinorocco@gmail.com                                                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU Lesser General Public License as        *
 *   published by the Free Software Foundation; either version 2.1 of the  *
 *   License, or (at your option) any later version.                       *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Lesser General Public License for more details.                   *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this program; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

/* ======================================================================= */
/* ....................................................................... */
#include <ooGame/PropertyActuator>

#include <osgDB/Registry>
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
namespace {
    bool    checkValue( const ooGame::IntPropertyActuator& actuator )
    {
        return true ;
    }


    bool readValue( osgDB::InputStream& is, ooGame::IntPropertyActuator& actuator )
    {
        int value ;

        is >> value ;
        actuator.setValue( value ) ;

        return true ;
    }


    bool writeValue( osgDB::OutputStream& os, const ooGame::IntPropertyActuator& actuator )
    {
        os << actuator.getValue() << std::endl ;

        return true ;
    }
} // anon namespace
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
REGISTER_OBJECT_WRAPPER( IntPropertyActuator,
                         new ooGame::IntPropertyActuator,
                         ooGame::IntPropertyActuator,
                         "osg::Object ooGame::Actuator ooGame::PropertyActuator ooGame::IntPropertyActuator" )
{
    ADD_USER_SERIALIZER( Value ) ;
}
/* ....................................................................... */
/* ======================================================================= */
